Not sure if it is in the Patch one or Patch two, but soon was what I have heard. I have heard that ranged crafting is officially “bugged” and is on the “slated to be fixed” list. I made about ten guns, dropped mats only and foraged mats only, and the results almost seemed a random dice roll regardless of stats of mats or grade or…it would seem…even Qnumber. I am rather certain that the pistols were roughly the same as the ammo. Some Choice materials of Q20 were WORSE than dropped mats of Q15, even thought the stats said the choice should have been better than the dropped. She mixed and matched some batches shouldn’t have EVEN left the gun (0% range *boggle*) but made AMAZING range and damage ammo, then she leveled about five or six times gathering ALL the same ammount of mats for similar tests with foraged mats…The results were dissappointing to say the least. My Tryker made several tests of this…she hunted for about five levels to gather the dropped mats. It seems that at the moment, all SANE info that applies to ALL other crafted items does NOT seem to apply to ammo. I harvest my own for my own gear or for a few friends (or family), I buy from the store to grind. You have three choices on where to get your materials, Harvest it yourself (My choice, but does NOT have to be yours, this is NOT the fastest road by FAR, just the cheepest), Buy from another player(definately not either FAST nor cheep, but it IS an option if you need one or a FEW of a particular grade for a job), buy from the store and just deal with the lower stats and fact that in newb land the ONLY grade raw mats sells is BASIC(which is NOT the best by far). Plus you might notice that EVEN store bought mats make Q10 gear that is often better than the Newbie gear you were born with. For leveling you do NOT have to worry about grade or stats of the materials, you are just going to cough it out on the vendor and NO ONE can buy it off of them. Remember or write this down, it will save you a FORTUNE in the long run. On your patterns you have a list of WHAT you need, and beside it, How MANY you need. Open the trade window with the raw materials merchant, right click on the materials that they have for sale, you will see that all materials can be TWO different things. Ok now you need to figure out which materials are lining, which are fiber and which are explosive (yep I figured some of you would be making bullets), which are shafts and which are magic foci (focuses). You can gain enough levels and pick up weapon crafting BUY the tool and MAKE your OWN dagger (better than what comes in the fighter action packages) and fight the SAME night as creation WITHOUT even ONE fighter pack.įighter packages give you basic skills you can earn in an HOUR or two and a CRAPPY dagger, you can MAKE better with store bought or even wondermat. If you are going to be a HARDCORE crafter…put more than one, maybe ALL three into craft.ĭO NOT WORRY about not being able to fight. You get MORE wondermat, and more patterns if you put more than one Craft package. Ok first off you are Born with armor tool, and boots pattern at creation if you go Craft action pack at ALL. If you are going to go fighter ONLY (or even if you go Mage later, you can buy the spell with 50 points later on), I would go Harvest, Craft, Craft if you are going to gather your OWN mats, or Craft Craft Craft if you are ONLY crafting (but find the overseers and DO their MISSIONS for cash, and sit at the raw mats merchants to grind levels). This is NICE if you are totally newb, and have NO idea what a glue resin is or where to put it in the patterns. Ok first off, if you want to craft, it PAYS to get the skill AT creation, you get “wondermat” a blob of becomes ANYTHING, goes ANYWHERE materials. Once you get the gist of the stats, color and tools, and have learned to fiddle with stanzas, it is mostly higher versions of what you already have done. I never got to level 100, heck not even over 35, but the learning curve isn’t THAT high in this game. Ok this is NOT the end all be all guide, just my observations in beta and release.
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